Oziphantom's blog

Eyetoy : Kinetic Combat for the PS2 and the Commodore 128

Today using motion to control games is all the rage, Kinect, Move, Wii, Wii U et al but the PS2 was where it started, Eyetoy was Ground Zero. Deep into the 6th Gen with the 7th Gen licking our heals came the 11th Eyetoy game. I was faced with a seeming impossible task, tight deadlines and the need to push the PS2's pedal to the floor, I needed an edge, something to give me a boost, I found it - a Commodore 128.